Project: Audiotron Class: Experimental Game Design Semester: Spring 2008 Personal role: Production, Design Team members: Brian McDonald, Dan Nottingham, Joe Miller, Jacob Moore Links:Final Presentation, Game Design Document, Proposal 1, Proposal 2 Description: Wiimote head-tracking, rhythm game created with a 5 person team. Presented at the RPI Games Symposium. Awarded 4th place out of all the games submitted that year (15+) from the other game development classes.
Project: eXtreme Team LaserBall Class: Experimental Game Design Semester: Spring 2008 Team members: Casey Addy, Darien Browne, Fred McCullough, Brian McDonald, Jeffrey Sult Link:Proposal Presentation Description: Assignment to create a game that was a FPS that was non-violent.
Project: Gestures in Second Life
Class: Undergraduate Psychology Thesis Semester: Spring 2008 Link:Gestures in Second Life - Undergraduate Psychology Thesis Advisor: Marc Destefano Description: Exploration as to the influence of gestures in Second Life.
Project: Short 3-D Animated film Class: 3-D Animation 1 Semester: Fall 2006 Description: The assignment was to create a short (2-3 minute) animation using the techniques learned in class that semester. Twilight Tomfoolery is a story of a troublemaking light who antagonizes the stapler and gets into a larger problem than anticipated.
Software used: Maya 7
Project: Frame to Frame Animation Class: 3-D Animation 1 Semester: Fall 2006 Description: We were provided two frames to be our beginning and end and were asked to fill in the middle.
Software used: Flash
Project: Evaluation of Dell's website Class: Foundations of Human-Computer Interaction Semester: Fall 2006 Group member: Joel Stauffer (remote) Links:Interface Evaluation,
Contextual Analysis,
Individual Evaluation Description: For the semester, we were requested to pick a website to evaluate and perform usability reviews of. Most groups were 4-5 members, however, due to circumstances, our group dropped to 2 members, of which I was on campus and my partner was a remote student. This was a good experience in working with remote colleagues. My partner and I choose to focus on the Dell website.
Project: Single Character Analysis: I Choose You, Pikachu! Class: Designing Characters for Computer Games Semester: Fall 2007 Link:Character Analysis: I Choose You, Pikachu! Description: Report based upon the factors we learned throughout the semester regarding creating characters for games.
Project: Game Design Proposal: Dome Class: Designing Characters for Computer Games Semester: Fall 2007 Team members: Ryan Tuck, Brian McDonald, Jeff Dingman, Daniel Axelrod Link:Dome Presentation, Game Design Proposal:Dome, Dome Game Characters Description: For the final project of this class, we were asked to collaborate as a group to develop a concept for 3 character to interact in a game. The three character archetypes had to include: a player-character, an enabling NPC, and an NPC attempting to thwart the player in some way. The characters were the main focus and the game had to demonstrate how the characters drove the game.
Project Add a character to Grim Fandango Class: Designing Characters for Computer Games Semester: Fall 2007 Team members: Description: We were asked to create a character that fit into Grim Fandango. Below are a few sketches of the character.
Project: Wriggle prototype Class: Interactive Arts Programme Semester: Spring 2007 Links:Wriggle progress check and proposal Description: Used MAX/MSP/Jitter to create a prototype for the Wriggle Project.
Tools used: MAX/MSP and Jitter, Wiimote
Project: The Fool's JourneyClass: Interactive Narrative Semester: Spring 2007 Team Member: Jane Sprigg Links:Design Document, Overview Presentation Description: Tarot inspired interactive narrative. Art by Jane, scripting by Jennifer. Link to Project
Project: Analysis of Interactive Narrative forms Class: Interactive Narrative Semester: Fall 2007 Link:Analysis of Interactive Narrative Description: Analysis of various forms of interactive narrative. Covered in the paper are: Live Action Role Play - Secrets of the Necronomicon, Dialog-based interaction - Facade, US Dating Simulation (Nintendo DS) - Sprung, Game - Life vs. Life
Project: Genericon website re-design Class: Interface Design Semester: Spring 2007 Team Members: Richard Morris, Elyse Holladay Link:Design Model,
User Test Survey,
User Tasks for Usability test,
User Test Results Description: Semester project was to re-design or design a user-friendly interface, including usability testing. We choose the Genericon website, an annual RPI-student run anime/gaming/scifi convention that pulls around 1000 attendees.
Project: Create your own game Class: History and Cultureof Games Semester: Spring 2008 Description: The outline of the game board created for this class.
Project: Report: Jack Tramiel and Atari Class: History and Culture of Games Semester: Spring 2008 Link:Jack Tramiel and Atari Description: Report written covering the history of Jack Tramiel and his influence on Atari.
Project: Pizza Pizza! - Create a board game Class: Game Mechanics Semester: Spring 2006 Description: A board game based around pizza delivery.
Project: Grimm Travels - Create a board game Class: Intro to Game Design Semester: Fall 2005 Description: Memory game based off of Grimm Fairy Tales.
Project: Net art: Icons Class: Imaging Semester: Spring 2005 Description: A collection of icons created via pixel art. Two personal icons, 3 thematic icons.