Jennifer Ash

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Undergraduate > Coursework

Undergraduate Coursework

Experimental Game Design:
  • Audiotron
  • eXtreme Team LaserBall
  • Undergraduate Psychology Thesis
  • Gestures in Second Life
  • Animation I
  • Animated Short
  • Frame 2 Frame
  • Foundation of HCI
  • Evaluation of Dell's website
  • Designing Characters for Computer Games
  • Single Character Analysis
  • Game Design Proposal - Dome
  • Adding a character to Grim Fandango
  • Interactive Arts Programme
  • Wriggle prototype
  • Interactive Narrative
  • A Fool's Journey
  • Analysis of Interactive Narrative Forms
  • Interface Design
  • Genericon website re-design
  • History and Culture of Games
  • Create Your Own
  • Report - Jack Tramiel and Atari
  • Game Mechanics
  • Create your own - Pizza Pizza
  • Intro to Game Design
  • Create your own - Grimm Travels
  • Imaging
  • Net Art Icons



  • Project: Audiotron
    Class: Experimental Game Design
    Semester: Spring 2008
    Personal role: Production, Design
    Team members: Brian McDonald, Dan Nottingham, Joe Miller, Jacob Moore
    Links: Final Presentation, Game Design Document, Proposal 1, Proposal 2
    Description: Wiimote head-tracking, rhythm game created with a 5 person team. Presented at the RPI Games Symposium. Awarded 4th place out of all the games submitted that year (15+) from the other game development classes.





    Project: eXtreme Team LaserBall
    Class: Experimental Game Design
    Semester: Spring 2008
    Team members: Casey Addy, Darien Browne, Fred McCullough, Brian McDonald, Jeffrey Sult
    Link: Proposal Presentation
    Description: Assignment to create a game that was a FPS that was non-violent.



    Project: Gestures in Second Life
    Class: Undergraduate Psychology Thesis
    Semester: Spring 2008
    Link: Gestures in Second Life - Undergraduate Psychology Thesis
    Advisor: Marc Destefano
    Description: Exploration as to the influence of gestures in Second Life.



    Project: Short 3-D Animated film
    Class: 3-D Animation 1
    Semester: Fall 2006
    Description: The assignment was to create a short (2-3 minute) animation using the techniques learned in class that semester. Twilight Tomfoolery is a story of a troublemaking light who antagonizes the stapler and gets into a larger problem than anticipated.
    Software used: Maya 7





    Project: Frame to Frame Animation
    Class: 3-D Animation 1
    Semester: Fall 2006
    Description: We were provided two frames to be our beginning and end and were asked to fill in the middle.
    Software used: Flash





    Project: Evaluation of Dell's website
    Class: Foundations of Human-Computer Interaction
    Semester: Fall 2006
    Group member: Joel Stauffer (remote)
    Links: Interface Evaluation, Contextual Analysis, Individual Evaluation
    Description: For the semester, we were requested to pick a website to evaluate and perform usability reviews of. Most groups were 4-5 members, however, due to circumstances, our group dropped to 2 members, of which I was on campus and my partner was a remote student. This was a good experience in working with remote colleagues. My partner and I choose to focus on the Dell website.



    Project: Single Character Analysis: I Choose You, Pikachu!
    Class: Designing Characters for Computer Games
    Semester: Fall 2007
    Link: Character Analysis: I Choose You, Pikachu!
    Description: Report based upon the factors we learned throughout the semester regarding creating characters for games.




    Project: Game Design Proposal: Dome
    Class: Designing Characters for Computer Games
    Semester: Fall 2007
    Team members: Ryan Tuck, Brian McDonald, Jeff Dingman, Daniel Axelrod
    Link: Dome Presentation, Game Design Proposal:Dome, Dome Game Characters
    Description: For the final project of this class, we were asked to collaborate as a group to develop a concept for 3 character to interact in a game. The three character archetypes had to include: a player-character, an enabling NPC, and an NPC attempting to thwart the player in some way. The characters were the main focus and the game had to demonstrate how the characters drove the game.



    Project Add a character to Grim Fandango
    Class: Designing Characters for Computer Games
    Semester: Fall 2007
    Team members:
    Description: We were asked to create a character that fit into Grim Fandango. Below are a few sketches of the character.
    Click to see larger image.




    Project: Wriggle prototype
    Class: Interactive Arts Programme
    Semester: Spring 2007
    Links: Wriggle progress check and proposal
    Description: Used MAX/MSP/Jitter to create a prototype for the Wriggle Project.
    Tools used: MAX/MSP and Jitter, Wiimote



    Project: The Fool's Journey Class: Interactive Narrative
    Semester: Spring 2007
    Team Member: Jane Sprigg
    Links: Design Document, Overview Presentation
    Description: Tarot inspired interactive narrative. Art by Jane, scripting by Jennifer.
    Link to Project


    Project: Analysis of Interactive Narrative forms
    Class: Interactive Narrative
    Semester: Fall 2007
    Link: Analysis of Interactive Narrative
    Description: Analysis of various forms of interactive narrative. Covered in the paper are: Live Action Role Play - Secrets of the Necronomicon, Dialog-based interaction - Facade, US Dating Simulation (Nintendo DS) - Sprung, Game - Life vs. Life



    Project: Genericon website re-design
    Class: Interface Design
    Semester: Spring 2007
    Team Members: Richard Morris, Elyse Holladay
    Link: Design Model, User Test Survey, User Tasks for Usability test, User Test Results
    Description: Semester project was to re-design or design a user-friendly interface, including usability testing. We choose the Genericon website, an annual RPI-student run anime/gaming/scifi convention that pulls around 1000 attendees.
    Click to see full size.




    Project: Create your own game
    Class: History and Cultureof Games
    Semester: Spring 2008
    Description: The outline of the game board created for this class.





    Project: Report: Jack Tramiel and Atari
    Class: History and Culture of Games
    Semester: Spring 2008
    Link: Jack Tramiel and Atari
    Description: Report written covering the history of Jack Tramiel and his influence on Atari.



    Project: Pizza Pizza! - Create a board game
    Class: Game Mechanics
    Semester: Spring 2006
    Description: A board game based around pizza delivery.



    Project: Grimm Travels - Create a board game
    Class: Intro to Game Design
    Semester: Fall 2005
    Description: Memory game based off of Grimm Fairy Tales.



    Project: Net art: Icons
    Class: Imaging
    Semester: Spring 2005
    Description: A collection of icons created via pixel art. Two personal icons, 3 thematic icons.

    Laptop Bubble tea Copper sculpture in NYC Face of art in NYC outside Trump Tower Taxi